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Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences

  • Denis Kalkofen
  • , Mori Shohei
  • , Tobias Ladinig
  • , Susanne Feiel
  • , Manuel Labrador Ortega
  • , Peter Moser
  • , Carsten Drebenstedt
  • , Markus Ebner
  • , Taras Shepel
  • , Michael Hitch
  • , Teemu Laine
  • , James Tibbett
  • , Sebastian Gabl
  • , Lea Daling
  • , Anas Abdelrazeq
  • Technische Universität Bergakademie Freiberg
  • Technische Universität Graz
  • Tallinn University of Technology
  • Technische Universität Luleå
  • See Pilot
  • Rheinisch-Westfälische Technische Hochschule Aachen

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in Konferenzband

5 Zitate (Scopus)

Abstract

In recent years, Virtual Reality (VR) technology has found their way into higher education. Its power lays in its ability to provide immersive three-dimensional (3D) experiences that help conveying educational content whilst providing rich interaction possibilities. Especially in mining engineering education, VR has high potential to reshape the provided learning content. Field trips, i.e. mine visits, are an integral part of the education and necessary to transfer knowledge to students. However, field trips are time and cost intensive and mines often have tight entry regulations. As a result, the number of field trips is limited. VR-based field trips offer a considerable alternative presupposed they replicate the complex mining environment realistically. In addition, VR mines have the advantage of taking students close to events (e.g. explosions) that are impossible to demonstrate in a real mine. However, generating realistic 3D content for VR still involves complex, and thus time consuming tasks. Therefore, we present the design of a VR Framework for teaching mining students based on 360° video data, its evaluation in three different lectures, and its extension based on the feedback we received from students and teachers from four different universities.
OriginalspracheEnglisch
Titel2020 IEEE Conference on Virtual Reality and 3D User Interfaces
Seiten455-459
Seitenumfang5
ISBN (elektronisch)9781728165325
DOIs
PublikationsstatusVeröffentlicht - März 2020
Veranstaltung2020 IEEE VR Atlanta - Atlanta, USA / Vereinigte Staaten
Dauer: 22 März 202026 März 2020
http://ieeevr.org/2020/

Publikationsreihe

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020

Konferenz

Konferenz2020 IEEE VR Atlanta
Land/GebietUSA / Vereinigte Staaten
OrtAtlanta
Zeitraum22/03/2026/03/20
Internetadresse

Bibliographische Notiz

Publisher Copyright:
© 2020 IEEE.

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